![]() If you then make another recording of ‘looking around’, with 3 animations, you can already make 6 different variations. One challenge with merging motion capture recordings is that the start and finishing positions can be very different for each animation, making them difficult to merge.įor example: you want to merge a crawling and running animation so that with two recordings, you have three different animations: ‘running’, ‘crawling’ and ‘crawling running’. In principle, it is possible to merge motion capture recordings, but it is not always easy or desirable. ![]() Can you merge or edit motion capture recordings? ![]() From that point on, the process takes as much time as that of a “normal” animation. After the motion capture recordings, the data must be processed and exported. Objects (such as a fake sword or gun) may be needed for the filming, and several actors may need to be shot simultaneously. Animating yourself (with the classic method) can be done with one animator and sometimes an art director, and is, therefore, a lot less complicated organizationally.įurthermore, the director will have to prepare a script and a schedule to ensure that the motion capture shots run smoothly. Ideally, you should also gather people from other roles to watch what?. You need a team with an actor, operator, and director. In terms of organization and intensity, motion capture requires more attention. Which is faster: motion capture or manual animation? Whatever animation technique you use, time investment makes no difference. Also, note that renting a motion capture studio is a possibility. If you compare that cost (in hours) with the investment cost for a motion capture studio, it may be a good investment after all. Animating yourself also takes a lot of time. In short, it depends heavily on the type of jobs the studio has, the size of those jobs and how often motion capture is needed. Finding and hiring the right actors with motion capture experience leads to high costs.Also, current motion capture software and hardware are sometimes unable to quickly process lesser-known movements. ‘Cleaning’ data is a time-consuming process.The hardware required for an in-house motion capture studio is pricey compared to the value it can bring to a small studio in the long term.The process from recording to complete animation takes a lot of time to set up.What makes it less interesting for small studios: For large studios, it is therefore So motion capture is definitely interesting in large studios.įor a small studio, the technology itself is just as interesting. In addition, they have a large network of actors at their disposal, enabling them to produce animations in real-time. Reputable game, film and animation studios have their own motion capture studio and have all the expertise to make their own recordings. Is motion capture interesting for small studios? For example, it is possible to have an actor mimic the movements of a gorilla (even though it is obviously difficult). Think of yoga, boxing, or balance exercises for rehabilitation. Exercises for sports or rehabilitation, where it is important that the movement is animated very accurately.Think of Gollum in Lord of the Rings or Nathan Drake’s cutscenes in Uncharted. Movements in (game) cinematics such as acting out a scene that is later used for a digital character.This movement does not need to change all the time. Think of the repetitive motion of leg movement when walking. Movements in a game that are used a lot and need to be played in a ‘loop’.Motion capture is commonly used in the film, animation and game industries. Motion capture is a useful technique when the goal is to make 3D animations as realistic and authentic as possible. In a motion capture studio, you record an author and measure all his movements via sensors or cameras. Motion capture is an animation technique that can be used to create 3D animations. When is it useful? And is it interesting for small game or film studios? ![]() From our experience with motion capture for serious games, we want to address some questions. As a serious game studio, we sometimes get asked what we use motion capture for. Creating hyper-realistic animations with motion capture: an animation technique for video games and for animated movies.
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